1) CREATION: Why? Entire and potential stimuli (reality).

Premise: Does; represents cause; chance, determinism; it is oneness (monism); initiation; invention; discovery; beginning; original; natural forces; chemical reaction; gravity; sunrise, sunset; seed, genes; pancreas, hormones; mutation, fertilization, birth; everything that is new or transforms; genesis, miracle, idea, feeling, incentive, change; sponsorship, license, certificate, interest rates; gift/gifted; art/artist; expression/impression; founding fathers; institution/endowment, investment; promotion, influence.

               Mega-D axiom #1: Everything in the universe is a creation or recreation.     Universal proof by default: Something in the universe not created or recreated.

        

2) AUTHORITY: What? or Who?  Filters effective and ineffective stimuli.

Premise: Is; represents manifestation (effect); causal nexus, meaning; clue; analysis, control and preservation of the creation; noun, proper noun, object; being, identity; label, archetype, gender, hormone, genes; name, award, title, recognition; idol, icon, celebrity; authenticity; mastery, medium; empowerment; interest rates, franchise; philosophical stance in analogy, metaphor; dual, binary or parallel concepts; symmetry, supersymmetry, bifurcation; same/different; particle/anti-particle, positive/negative; action/reaction, attraction/repulsion, up/down, right/left, external/internal; hot/cold, DNA (double helix): on-off, 0-1, node/link, us/them, win/lose, predator/prey, fight/flight; to be or not to be; existence/nonexistence, female/male, yin/yang, nature/nurture, parent/family; public/private, expression/impression, trial/error; known/unknown; true/false, sacred/secular, miracle/saint, body/soul; gift/gifted; physical/metaphysical;deity/believers, virtue/vice; guilty/innocent; good/bad; condemn/approve, performance/audience, choice/consequence, student/study, exploration/area, research/conclusion, PhD/dissertation; promotion/promoter, key/door, password/admission. Property/owner, master/slave, worker/work, employer/employe, cost/benefit, supply/demand, income/expense, occupation/proceedings; farmer/farming; artist/art, artifacts/collection, philanthrope/foundation, Religion & Politics: God/prophet, kingdom/king, supreme authority (deity)/representative (religious, politics), celebrity, famous/infamous, serve/served, ruler/ruled, check and balance, insider/outsider, country/citizenry; Host: a person; organism; place; habitat, roads, railroads; broadcasting.  

   Mega-D axiom #2: Everything in the universe that humans identify is given a name.     Universal proof by default: Anything in the universe that humans know that is not named.


3) RELATION: Who? or What? How? Why? When?

Premise: Correlates; represents connection, coordinate, synthesis; balance, equilibrium; tria juncta in uno. Matter: strongweakelectromagnetic force. Triple point: liquidsolidgas. Density: highmediumlow. Sound: ultranormal (audible)infrasound. Nervous system: autonomiccentralperipheral. Three-dimensional measurement; pastpresentfuture.  Pythagorean ideas (triangle), trigonometry; religious trinity; three branches of government; troika in politics; leftliberalright; literary trilogy.  Trivium; trimester in education and pregnancy; thesisantithesissynthesis; goodbadindifferent; Olympic medals: goldsilverbronze.    

                  Mega-D axiom #3: Everything makes more sense by comprehending interrelationships.     Universal proof by default: Something that exists only in itself.


4) ARRANGEMENT: How? Psychophysical scaling (threshold; magnitude, pattern).

Premise: Represents fragmentation; polarization; complexity; beginning, intermediate, end, synthesis; chronology, sequence; all measurements: time, speed; stage, layer, sector; degree, probability, range, pattern; dimension; nano; metric system. Scales: temperature, weight; intensity. Any organization, all systems: solar system, constellations; electromagnetic spectrum, periodic table; plate tectonics, topography, landscape; eco-system; form; cladogram, family tree;  attention span; age set, life span, lineage, hierarchy; genetic code - ACTG. All classification; music (and tempo); math; data, map; matrix, table. Design, composition, syntax, model; index; algorithm; quantity/quality, value; rate/rating, budget, profile, rank/file; award, vote, share, demographics; census, poll; geopolitics; jurisdiction; charisma, infrastructure; development; macro and micro economics; econometrics; pay scale, chain of command; manufacturing process; assembly line, supply chain. Network: roads; railroads, people, broadcasting, Internet, social. 

     Mega-D axiom #4: In nature and for humans everything has to be somehow organized.     Universal proof by default: Anything in the universe that is without a structure.


5) ASSEMBLAGE: entire complex of stimuli (effective and ineffective)—senses.

Premise: Represents entire complex—the whole; emphasizes complexity in context, the group, the body; accumulation, mixtures and compounds;  deals with aspects of organization (systems): tree of life to infra-structure; kinship; states, networks, organization, branches; scientific fields, collections; industries, institutions, boards of directors, committees, commission, bureaucracy; audience, clientele, fans; commodities; workforce, customers, followers, community, population.  Roads, railroads; Network, broadcasting.

  Mega-D axiom #5: Everything that exists is an assemblage and part of a different accumulation.     Universal proof by default: Anything that is not an assemblage of some sort.


6) ORDER:  System, structuralism; perception (consciousness)—senses.

Premise: Represents underlying system, organization; order in general; consecutive order, collective order, distributive order; solar system; gravity; quantum mechanics; genetic code, eco-system; clan system. Conformity to rule; liberty; deviant behavior; punishment. Law: Hindu law (classical, modern); Patimokkha (Buddhism); Halakha (Jewish); Canon law (Christian); Sharia (Islam); Constitution (species, personal physical state, national principles). Legal systems; criminal law, contract law, property law, international law; legal institutions, ideology; title, entitlement, royal charter, warrants, mandate, license; contract; tax code; formula; procedure. Method: science, technology, algorithms; protocol, model; principle, norm, tradition; convention, habitual pattern (behavior), and/or disorder, game theory, logistics, tactics, procedures, recipe.

      Mega-D axiom #6: Everything that exists is arranged in a specific manner.     Universal proof by default: Anything in the universe which is not subject to a specific order.


7) EVOLUTION: How? 

Premise: Represents entire process and development; gradual or abrupt change; astronomy; physical and life sciences; genetics (double helix, DNA, RNA), formative sequence, advancement, progression and regression; social sciences; heritage, tradition, history, biography, legacy; museum, record, artifacts; library, archive, document; scripture, mystery, literature. 

                   Mega-D axiom #7: Everything that exists is in flux and evolving.     Universal proof by default: Anything in the universe that never, ever changes.


8) VIOLENCE: Key events—chaos.

Premise: Represents specific process; destructive/constructive forces; physics, energy; disorder, disturbance, chaos; supernova, tornado, volcano, earthquake, storm, fire, flood, global warming; drought; killing, sacrifice, self-mutilation, torture; crime, punishment; venom, pesticides, pollution; accident, disease; famine, death; rut (male fight), vendetta, riots, revolution; weapons technology; warfare,  law enforcement; protection; accident and life insurance; medicine; memorial day.

            Mega-D axiom #8: Destructive and chaotic forces are everywhere and in many things.     Universal proof by default: Any organism that poses no  threat to others.


9) IMPORTANCE: Key events—constructive.                                                     

Premise: Represents a specific process, key events; golden age, commemoration; recall, anniversary, ceremonies; era, century, millennium; time with reference to age; antiquity, tradition, newness; paradigm shifts; milestones, awards; Zeitgeist.

         Mega-D axiom #9: All anniversaries are the remembrance of important events.     Universal proof by default: Any anniversary that does not incorporate a key event.

10) TIME: When?

Premise: Represents time line (table), absolute time, relative time; time with reference to age; time with reference to season, recurrent time; calendar; regularity of recurrence; geological time, biological clock, bio-rhythm, life span; anniversaries and holidays; Zeitgeist—natural, cultural, personal, religious, political, economic. 

 Mega-D axiom #10: Everything humans do and know in one way or another relates to time.    Universal proof by default: Anything that is not subject to the never ending flow of time.


11) MIND: Who? Why? Perception (consciousness)—senses.

Premise: Represents state of mind, brain; memory, neuroplasticity; personality, psychology, trait, IQ; emotion, experience, craving; intellect, cognition, perception;  knowledge,  know-how, superstition, attention span; consciousness/subconsciousness; Zeitgeist, faculties, idea, volition; affections, morality; obligation, sentiment, motive, common sense, observance; influence, philosophy, belief, religion; soul; scientific knowledge. Opinion: public/private, political, economic, strategy, conspiracy; wants and needs. 

 Mega-D axiom #11: Every human or animal activity requires a specific state of mind.    Universal proof by default: Any human or animal conduct not requiring a specific state of mind.


12) MOTION: How? Perception—senses.

Premise: Represents physics, force, action/reaction; energy; electromagnetic waves, photosynthesis, plate tectonics; earthquake, heat, movement, distribution; synchronization; mechanics, process, transition; waves (light, sound), electricity, growth, cycles, rhythm, breathing; change; circulation, emotion, motor skill, perception (senses) attention span, personal activity; epidemics; migration, pilgrimage, travel; tourism, entertainment; rallies, political movement; campaign, rally, blitz. Voluntary/involuntary action—gesture; services, labor, job;  machines, production; revenue; GNP; GDP; research; testing.

                          Mega-D axiom #12: Everything there is exists in a state of flux. Universal proof by default: Anything that is not subject to change.


13) ORGANIC MATTER: Who? What? Perception-senses.

Premise: Represents organisms, biomass; five kingdoms—plant, fungus, animal, protist, moneran (bacteria); food; resources; insects; animals (wild, domesticated, mythical); animal husbandry, agriculture, marine biology; humans (ethnic groups, individuals); ceremonial meals: bread, wine, beer, banquet, feast, fast, taste.

       Mega-D axiom #13: Every organism is in one way or another part of a food web.     Universal proof by default: Any kind of organic matter that is not part of a food web.


14) CONDUCT: How? Behavior, function, expression, role.

Premise: Represents behavior; natural action/reaction and aberrant and/or ritualized behavior; nature and society. Needs/wants; cultural-tradition; pageantry, habit, skill, occupation and/or proceedings; competition; life style: sexual, social, personal/institutional behavior and/or function in/ for children, youth, adults, elderly; service, process, communication—religious, political, economic, edu-cational; misfits; conspiracy; ethnic; celebration, mechanism; processes; managing: 

   Mega-D axiom #14: All inorganic and organic matter behaves in a specific way.     Universal proof by default: Inorganic or organic matternot reacting/behavingin a certain way.


15) SPEECH: Communication; sound, sight, touch, smell, taste, chemical.

Premise: Represents vocal behavior, acoustics, sound waves—including infrasound; and non-verbal communication—pheromones, echo location, radar, body language, sign language; communication (animal/human); linguistics, language: vernacular, slang, dialects, plain speech, conversation; story; writing—alphabet, word, Braille,  grammar, formal—rhetoric/elocution/public speaking; sermons, prayer, silence; inquiry, argument, opening-closing statement; libraries; bureaucracies; the media: town cryer, billboards, telegraph, newspapers, magazines, radio, TV. Personal: mail/phone/internet.

    Mega-D axiom #15: Organic matter finds expression or leaves an impression in a specific way.     Universal proof by default: Organic matter with noexpression or impression.


16) MUSIC: Communication; musical sound, hearing.

Premise: Represents perception of sound/silence; animal/nature sounds, including infrasound, infra-sonics; pitch, timbre, rhythm, melody, musical composition (style), harmony (tonal/atonal), form (monophonic/polyphonic/serial), dynamics; notation; instrumentation, genres—popular; classical; symphonic, programmatic; opera, jazz, dance; instrumental/vocal/electronic; song—art, folk; secular/sacred/patriotic; solo/ensemble/orchestra, musicology; socio-musicology, ethnomusicology, anthem.

Mega-D axiom #16: Organic matter finds expression or leaves an impression in a specific way. Universal proof by default: Organic matterwith no specificexpression or impression.


17) INORGANIC MATTER: What? 

Premise: Represents matter, galaxies, stars, planets, astronomy; geology, periodic table; chemical elements, minerals, metals; rocks, gems; soil; fluids, gases, air, geography; natural resources; stuff;  materials, artifacts;  tools, instruments, machinery, armaments; money supply, budget; shelters, structures, furniture; appliances; personal items; documents; sacred articles; architecture, visual arts; infrastructure, financial markets. 

                                Mega-D axiom #17: Includes all non-living matter.     Universal proof by default: A universe without any inorganic matter.


​​18) SIGN: What? Perception—sensory stimuli

Premise: Represents cognition; astronomy; geology; biology; geography; electromagnetic spectrum, periodic table; DNA, RNA, phenotype, pheromone; hormone; morphology, sensory info; cue; pollution, sight, smell, touch, pain, taste, flavor, sound; symptom, symbolism, archetype; label; style; color, form, shape, pattern, texture; symptom; gesture, language—spoken, written, letter, information; ideograms; indication, identity; signature, fingerprint, name; male/female, insignia; flag, sign, awards; decorations; logo, trademark; coat of arms; crest, crown, scepter, orb, relic; icon, trophy, brand; number, letter, code; title.

          Mega-D axiom #18: Organisms (humans) can perceive their habitat by sensory input.     Universal proof by default: No sensory perception from the environment. 


19) COVERING: What? How? Perception—sensory.

Premise: Represents astronomy, atmospheric layers, planetary orbits; Earth’s crust (plates), continents; rocks, geology; soil, habitat; plants, biology; topography; shape, water systems; wind/ocean currents; meteorology; magnetic field, existence in space, shelter; skin; face; make-up; personal items/adornment, odor; perfume; clothes, uniforms, costumes, ceremonial attire; covering an area or event (sound, written reports, images); receptacle; geography: physical features, political map (language, demographics, infrastructure); media coverage, law (jurisdiction), insurance.      

      Mega-D axiom #19: Perception, consciousness, and physical structures work in synch.     Universal proof by default: Mental processes separate from physical reality.


20) SPACE: Where?

Premise: Represents the entire Universe, physical and life sciences; astronomy; geography; hemispheres; outer space, galaxies, solar system, planets; Earth: landforms, continents, geology; biology; flora; fauna; the human body; tribal habitat; kingdom, empire, state; Holy Land; national/multi-national entities; war zone; business district; media coverage; infrastructure; blogosphere, cyberspace.

                              Mega-D axiom #20: Existence includes extended spacial reality.     Universal proof by default: Existence without spacial circumstances.


21) LOCATION: Where?

Premise: Represents specific space; center; black hole; geography; environment, habitat,  existence in space; presence, absence; nativity, place of habitation; region, country; rural area, urbanization; town, district; headquarters; capital city, holy city; domain; estate. District: military; jurisdiction (legal); fire; ambulance; business.

                            Mega-D axiom #21: Specific spacial reality.     Universal proof by default: Existence without specific spacial circumstances.


22) INTERMENT: Where? What? How?

Premise: Represents changing existence in space; geography; presence, end, absence; layer, covering, clothing; enclosure, interposition, intrusion; structure (relic to tomb); funeral, burial,  procession; sarcophagus, gravestone; memorial; requiem.

       Mega-D axiom #22: Spacial reality and organisms integrate into a different form.     Universal proof by default: Dead organic matter is not absorbed into the environment.


23) IMMORTALITY: How?

Premise: Represents continuation, life after death; perpetuation, endless duration, eternity, infinity; repute, posthumous existence; battlefield, heroism, enshrinement, memorial, monument, celebrity; stamps, cards, memorabilia; prophets, saints, deities; heritage, sacred tradition, history, biography, legacy, posterity; memorial day; museums. 

      Mega-D axiom #23: Humans desire to leave a legacy that last a long time or perhaps forever.     Universal proof by default: Not making a difference in this world that lasts.


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0) COSMOS: Could be anything.

.................................................1) CREATION: Why? Entire and potential stimuli (reality).

.................................................2) AUTHORITY: What? or Who?  Filters effective and ineffective stimuli.

.................................................3) RELATION: Who? or What? How? Why? When?

.................................................4) ARRANGEMENT: How? Psychophysical scaling (threshold; magnitude, pattern).  

.................................................5) ASSEMBLAGE: entire complex of stimuli (effective and ineffective)—senses.

.................................................6) ORDER:  System, structuralism; perception (consciousness)—senses.

........................................................................................................7) EVOLUTION: How? 

........................................................................................................8) VIOLENCE: Key events—chaos.

........................................................................................................9) IMPORTANCE: Key events—constructive.

........................................................................................................10) TIME: When?

.................................................11) MIND: Who? Why? Perception (consciousness)—senses.

....................................................................................................................................................12) MOTION: How? Perception—senses.

....................................................................................................................................................13) ORGANIC MATTER: Who? What? Perception-senses.

....................................................................................................................................................14) CONDUCT: How? Behavior, function, expression, role.

....................................................................................................................................................15) SPEECH: Communication; sound, sight, touch, smell, taste, chemical.

....................................................................................................................................................16) MUSIC: Communication; musical sound, hearing.

..............................................................................................................................................................................................................17) INORGANIC MATTER: What?

..............................................................................................................................................................................................................18) SIGN: What? Perception—sensory stimuli

..............................................................................................................................................................................................................19) COVERING: What? How? Perception—sensory.

...............................................................................................................................................................................................................20) SPACE: Where?

...............................................................................................................................................................................................................21) LOCATION: Where?

...............................................................................................................................................................................................................22) INTERMENT: Where? What? How?

........................................................................................................23) IMMORTALITY: How?

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